Online Class Notes (Jesse) [R]
concept – idea that you need to learn
ohh that’s right – you remember now
fall in line – to follow the rules
eg. the students should fall in line in class
OK / I see = new things you now know
I know / Yeah = things you already knew before
customary – customs – a traditional thing people of a country do
antique – a really old thing like clothing / cups / plates etc
eg. i went to an antique shop and bought something that was 100 years old
legitimate – real / official
eg. I’m a legitimate English teacher
unconventional – not normal / doesn’t follow standards
niche – not many people do it
eg. teaching shanghainese is a niche job
quirky – a little strange, and funny – not normal – positive
props – fake things in movies and tv shows
costume – clothes in movies and tv shows
mainstream – sth normal people do
eg. iphones are a mainstream product
offbeat = not normal, like trends, interests, hobbies, feeling
kooky = quirky + hard to understand and a bit crazy
bucks the trend – to stop following a trend
shrink – shrunk
eg. as you get older you shrink
graphics – the way sth looks (movie / game)
solitary – by yourself / alone
spectator sport – a sport people love to watch
die hard – to absolutely love sth
eg. I’m a die hard English student
arena – the place that a sport / performance is played
revenue – money that a company makes
eg. the revenue for the month is 100,000 RMB
generated – to make sth (money, picture on a computer)
eg. my phone generated a picture when I took a photo
Vocabulary: the usual and unusualĀ čÆę±: åÆ»åøøēåéååÆ»åøøēäŗē©
What comes to mind when you think of a museum? Perhaps you picture an imposing building in a ratherĀ traditionalĀ design made of high-quality stone? Perhaps you imagine one of theĀ classicĀ concepts, such as the museum of natural history, the museum of fine art, or the national museum – its exhibits displayed in aĀ time-honouredĀ style andĀ falling in line with convention.
Some people might consider theseĀ customaryĀ institutions the best way to safeguard the future ofĀ typicalĀ educational topics. A museum of antique breadboards, they may say, does not constitute anĀ orthodoxĀ or legitimate exhibition. But according to the Museums Association, a museum is defined as a place enabling “ā¦people to explore collections for inspiration, learning and enjoyment.”Ā And so of the 2500 estimated museums in the UK, a few are bound to be considered a littleĀ unconventional,Ā eccentricĀ or evenĀ niche. No matter howĀ atypicalĀ your interest, there’s a museum for you!
What about Neil Cole’s Adventures in Science Fiction? ThisĀ quirkyĀ museum of classic science fiction was opened by founder Neil Cole. Visitors to this Allendale attraction in Northumberland can see items ranging from props used in the BBC series Dr Who to part of Thor’s costume from the Avengers movie. “Science fiction has become moreĀ mainstreamĀ so I thought people might want to see this,” says Mr Cole.
If clocks are more to your taste, why not visit the Cuckooland Museum? Set up by brothers Roman and Maz Piekarski, this Cheshire collection of over 600 cuckoo clocks is considered to be the largest of its kind in the world ā and all from the Black Forest region in Germany.
Finally, you could visit the Viktor Wynd Museum of Curiosities in London. ThisĀ offbeat,Ā alternativeĀ institutionĀ bucks the trendĀ of educating visitors through written explanations alongside its curios. Instead, it displays all of itsĀ kookyĀ treasures, which include dodo bones, shrunken heads and a collection of McDonald’s Happy Meal toys, with no explanation at all.
These are just a few examples. There are many more wonderful institutions out there thatĀ march to the beat of their own drum. All you have to do is go and find them!
There are many ways we can enjoy sport ā watching it on TV or a smartphone, attending an event at a stadium or even playing the game. But for those who enjoy gettingĀ competitiveĀ with their computer gaming, there are realistic-looking games withĀ lifelike graphicsĀ to be played without leaving home. Itās this type of sport ā if thatās what we can call it ā that has become big business. And interest in it has gone to a new level.
Initially, grabbing aĀ joystickĀ orĀ controllerĀ and playing a game was aĀ solitaryĀ activity. But around 20 years ago computers became cheaper and the internet became faster, which made it much easier for more people to get involved with computer gaming. This led toĀ gamersĀ connecting with each other around the world, so they could goĀ head-to-headĀ online. It also became aĀ spectator sport, with people watching others play. The whole experience has been given the name āesportsā ā electronic sports.
Now, huge esportsĀ tournamentsĀ take place all over the world in big arenas with large crowds.Ā Die-hardĀ enthusiasts, who have becomeĀ first-rateĀ players, are now well-known – some play together in teams. Its top stars can earn millions of dollars a year, without even breaking into a sweat! Ā And fans from around the world tune in to watch the action online. The global audience is now estimated at more than 200 million and growing. AnnualĀ revenuesĀ from esports, currently around 650 million dollars for events, continue to rise with billions more generated through video games sales.